A while ago it occured to us that the Activated Blackstone Fortress in the Chaos incursion fleetlist had a couple of problems with it. First and foremost, there is nothing in the rules which says that Blackstones do not suffer from critical hits. Indeed, GW's official opinion is that activated Blackstones suffer from critical hits just as anything else does, and repair themselves normally.
The problem lies in the fact that neither the standard nor the planetary defences critical hit tables have appropriate items for an activated Blackstone. Therefore, we decided to make this updated critical hits table with items exclusively appropriate for the Activated Blackstone Fortress.
Another item we think might need ammedning is the lack of specifics regarding movement penalties. Because an Activated Fortress only moves 10cm, theoretically, it could be brought to a standstill by movement penalties (ie: being crippled, blast markers, critical damage). We'd like to specify then that if an Activated Blackstone Fortress suffers from multiple movement penalties then ignore the effects after the first. The huge fortress has a lot of momentum and will still move 5cm without propulsion.
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